projects/rengine/README.md
# Rengine
A small rendering and game engine experiment with scenes, entities, transform hierarchies, animation loops, and switchable canvas or React output.
interesting bits
- + TypeScript
- + React
- + Vite
- + Canvas rendering
- + Game loops
- + Entity systems
- + Scene graphs
- + Transform hierarchies
- + Renderer abstraction
why it matters
What I like about this one is that the interesting work sits below the demo: engine boundaries, update loops, renderer abstraction, and entity composition you can reason about directly.
preview
